Occasionally on the various webcomic related forums around and about, someone will ask "does a webcomic have to be funny?". The answer is, of course, "no."
Except... there's something wrong with that answer. Or perhaps it's the question. People already know serious comics work. Even if they've never seen one online, they know about the mainstream superhero romps at their newsagents. Why do they even ask? Why are they paranoid about doing a serious webcomic?
It's possible their subconscious are picking up on something they can't quite see themselves.
There is a vital quality of comics that makes the readers want to come back for the next installment. In funny comics, this quality is easy to see. It manifests as the gag and we can all recognize a joke. We know how they work and how they're put together. The structure of humor is wired into our social instincts somewhere. It's like working with clay – anyone can do it.
Now, remove the gag...
What makes the readers come back to a serious comic is much harder to see. This is more like working with 3D modeling software than clay. It's less intuitive and harder to fathom how it works. Still, although it's harder for the beginner, many people who are practiced with clay find changing over quite easy, since the underlying principles are the same.
And they are.
What makes a serious comic work is exactly what makes a gag comic work.
Let's start at the beginning. Anyone who's done a creative writing course, will recognize this.

It's a graph of dramatic structure. Here, it's intended to describe a plot, which is a long-term quality of a story. Moving from left to right, you introduce the characters and setting. Then a conflict arises and the action rises all the way to the climax, where the conflict is resolved. Finally, the story ties up the loose ends and delivers the happily ever after.
But it has other, shorter term uses as well and can be used to describe a single strip or a single issue. Do so, and this becomes the recipe for how you make the readers want to come back next time – whether you're writing a gag comic or a serious one, whether a page a day or an issue a month.
We just need to make a small edit...

The multi-issue story arcs in superhero comics use the dramatic structure just as any story does, but they also use the cropped version above over the course a single issue in that arc in order to entice the readers back next month. The comic will start where they left off last time and slowly raise the tension, the action and the stakes over the course of the twenty or thirty pages, before hitting you with a climax.
At which point, it stops – either just before or just after the climax. Either way creates drama, usually in the form of a cliff hanger. The readers are then much more likely to come back next month to find out what happens next, at which point there may or may not be a slight dip to resolve the previous climax but either way, the action will continue to rise further.
A lot of webcomics use the same idea. For example, this page is the climax of chapter 7 of Gunnerkrigg Court by Tom Siddell. The very next page is the last in the chapter, creating a cliff hanger. Tune in next time...
Of course, because it cannot be entirely avoided, you occasionally get a denouement when the story arc ends, but it's interesting how many story arcs end on a hint that it's not quite over yet. There's always a touch of an unresolved climax hanging on the end to make sure you keep on reading.
Stopping either side of a climax is a really great way to drag the readers back next time but mainstream comics have thirty pages to play with in the meantime. Webcomics, on the other hand, update a page every day at absolute best and frequently update as little as once a week. Like the print comic, they need to drag you back for next time – except that the webcomic has to do it every single page.
How? Same way.
Let's examine the dramatic structure against some gag comics. Gag comics use this same dramatic structure automatically without realizing it, because that's how a joke is put together. Here's an example gag comic from Cortland by Matt Johnson...

And here's how it breaks down using that same dramatic structure.
| Introduction: | "How's the comic coming, Corey?" |
| Rising action: | "Man, it's really taking off! My readership's doubled in the last month!" "Oh, really?" |
| Climax (or punchline): | "Yeah, I used to have one unique visitor. Now I've got two!" |
A gag comic has the same dramatic structure as a complete story. In fact, any sort of joke does. There's usually no denouement, though, although there can be.
Let's look at a couple more. This time, I'll graph them directly. Firstly, here's a single strip from School Spirit by Daniel VanderWerff.

It has the same structure again, except this time there's a pause for comic timing. In terms of the graph, it holds the tension for a few seconds before we get to the punchline.
This is a strip from Zoology by Nathan Birch.

It's a little more complex, as we have a change of scene. We introduce the subject of the strip in the first panel and build some drama in the second. Then we switch scenes, introduce the new character, and he lends some more drama to the strip in the fourth panel. The two lines converge for the punchline in the last panel. However, in spite of the extra complexity, you can still see it follows the same pattern.
This is the exact same technique as used by the mainstream superhero comics. At the end of every update (whether a strip or issue), you have a moment of drama balanced on a climax. It doesn't matter if it's big, small, funny or serious. It works the same way and for the same reasons.
And it's what a lot of serious webcomics don't have.
Using this dramatic structure to create cliffhangers, drama and gags happens automatically. It's a natural part of writing that we've picked up subconsciously by reading stories and comics.
And yet serious webcomics have a big problem with this. Mainstream comics entice you back every month and gag comics entice you back every day. It just happens and we barely have to think about it. Serious webcomics, however, generally do neither.
What, exactly, is wrong here?
The problem is that many writers of serious webcomics use comic books as a guide – which is to say, they have a cliff hanger around every thirty pages or so. Unfortunately, they also use webcomics as a guide and release pages singly. Most of those pages, however, probably don't have anything much to grab the reader.
A quick bit of math shows the problem clearly. A mainstream comic is released once a month and will have one cliff hanger at the end to bring you back next month. A serious webcomic using the same pacing but updating, say, once a week, would have a cliff hanger once every twenty weeks or so. That's just twice a year that the comic grabs you and screams "Man, you just gotta come back next time!"
It's the worst of both worlds.
The serious webcomics that do it right – that grab you at the end of each and every comic – are usually the gag comics which have briefly gone into serious mode because something important is happening. General Protection Fault and College Roomies From Hell are two popular comics that regularly do this. They abandon the gag-a-day mentality and give you a drama-a-day comic. Because they're usually gag comics, they're used to keeping a little climax at the end of every strip and this carries over when things get serious.
Here's an example of just that. Emergency Exit by NJ Huff is a humor comic going into serious territory. Yet, even without a punchline, our graph maps the same way.

The same dramatic structure rules again, only instead of over thirty pages, like a comic book would do, this is in a scant few panels. Nevertheless, the cliff hanger is there and the reader will want to know what happens next. Even the rare non-fiction comic uses the same tricks, such as this example from the science comic Reasoned Cognition by Ryan Kolter.

If you're creating issues akin to comic books but releasing the pages singly like webcomics, there are a lot of pages which either have very little drama or none at all. It's too large to include directly, but here's an example of a page from The Curious Adventures of Aldus Maycombe by Janine Harper.
Our graph is a flat line. Nothing much is happening, there's no drama and no cliff hanger. If the next update of this webcomic is in a week's time, most people would have forgotten this page entirely and may have to struggle for a moment to recall the context.
However, flat lines do have their uses. With the amount of action so small in a single page or strip of a webcomic, you can also hold the level of action from the previous comic. Here's a good cliff hanger from Tales of Pylea by A. Chow and Matt Summers where big, dramatic things are clearly beginning to happen. This next comic resolves nothing but simply holds the level of drama. This works best with tension. You can have a single comic which neither dips nor rises, to maintain the tension set up by the previous comic and keep the readers' breath held.
There are a few serious webcomics such as Inverloch by Sarah Ellerton that release batches of pages instead of a page at a time. This is usually a compromise between the mainstream rate of twenty to thirty pages a month and the webcomic rate of a page at a time. Usually, it's not a whole "issue" but having a few pages even without a cliff hanger gives the reader more context and progression than a single page at a time.
Using this dramatic structure to create gags, dramatics and cliffhangers keeps the level of interest high, motivating the audience to keep coming back. It also helps them remember what's going on since the more interesting something is, the quicker and easier it will be to bring it to mind.
And it's not just comics. Movies, television, novels, computer games... They all use this short-term structure to create moments of drama and to keep your interest peaked. This article did the same, leaving little cliffhangers at the end of some of the sections. It's a natural part of writing and happens, most of the time, completely automatically.
But with serious online comics, people tend to follow the wrong parts of two separate models, trying to write a mainstream comic which is released in pages like a webcomic. And it does work, for the most part, usually because of high quality of the writing since it is the true storytellers who generally want to write serious comics. Nevertheless, there is an advantage that they lose by not using this short-term dramatic structure to drag their readers back each time.
So, does a webcomic have to be funny?
No.
But...
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Comments
I realised quite early in my
I realised quite early in my wecomic that it was necessary to give the reader some kind of reward for coming back and reading the latest page. Every page needs to be somehow satisfying - this could consist of some particularly nice art, a significant step forward in the plot, or even just a simple joke.
Though Crimson Dark is what most would describe as a "serious" comic, I approach each page almost as if I was writing a gag strip. The difference is that I use a broader definition of "gag".
Crimson Dark
My reply
But what do you mean by success?
Jonathon Dalton
Jonathon Dalton
A Mad Tea-Party
I generally write this sort
I generally write this sort of thing not to convince people to do anything much but in order to let people understand the way it works and the possible consequences. People tend to do things because that's the way they're done without understanding why. If they understandand make an informed choice, that's all I want.
My crusade against the Keenspot-style calendar archive is similar, except they really don't have many redeeming features at all. :P
- Joel Fagin
- Joel Fagin
http://www.between-worlds.com/tutorials/index.html
Webcomic Tutorials
I think Jonathon's point
I think Jonathon's point is key.
The article is to a large extent correct in explaining why people are less likely to return so frequently to a serious (or rather "story-driven") webcomic. To suggest that story-driven comics should therefore adopt the structure of a gag strip, however, is another matter entirely.
A story-driven comic which tries to achieve some form of climax or attention-grabber every page is likely to be a disjointed and unsatisfactory read. More like driving over a bumpy road than over a serious of undulating hills.
The gag strip structure will only work for a story-driven comic if that comic is only ever intended to be read in single-page instalments. If it's also intended to be read in longer sittings, then following the climax-per-page model would certainly not be a recipe for success. Sure, it might increase visitor numbers but it wouldn't necessarily work as a story. Or, at least, not so well.
Gag-driven webcomics are not exactly a new format. For the most part, they ape their print counterparts pretty slavishly. Similarly, unless you subscribe to the idea that visitor numbers are all that matter, it makes far more sense for a story-driven webcomic to look to its equivalent in the print world for a suitable model, rather than to a totally different type of comic that just happens to be on the web.
Broken Voice Comics
Because comics are not just for kids
Joel, are you saying
Not Fair
That's a huge oversimplification WG. Like a FOX News oversimplification.
There's quite a bit more thought to Joel's piece, whether you agree with it or not.
This is a good discussion so far - let's not turn it into a snarkfest.
____
Xaviar Xerexes
Mad, Bad and Dangerous to Gnaw.
oversimplification doesnt mean I'm wrong
Lets say you're right and it is Fox News-like over-simlification: That doesn't mean it's wrong.
And I'm not disagreeing at all.
A "serious" creator either has to write for the archive, or has to write for the update. This is saying you have to write for the update if you want your serious comic read.
And it's true. But I think it makes for a bad end product when you write for the update.(And I know I'm in the minoirty in the webcomics world in this. Yay lowered expectations!)
Adapting what is essentially a graphic novel to a gag format is like stringing along a series of five second songs and expecting a great piece of music to come out of it... Ain't gonna happen unless someone brilliant comes along. Otherwise, all we have is Comic collage.
Instant gratification: That's the lifeblood of the web. It'll always trump the long term. Gag strips are perfectly suited for the medium, and thats why they will always dominate it. The same way longform comics dominate print.
That's why I've decided to mimic the print updating method and release full installments. So my readers will have something akin to instant gratification. It may not enable me to sell t-shirts the same way having new content every day would, but that's not my priority.
Of Course...
But this (and not simple snark) is the kind of comment that keeps this debate interesting. Good points WG -
From my view, I think Joel makes several interesting points. One which I extract from it is that you should publish the format to which you write. I think with your move to a monthly publishing schedule you recognized that it was a good idea to publish in a format that reflected what you're writing for.
And I think there's this free-floating wisdom that daily updates are the best way to build an audience but I think that's pretty limiting. It certainly is a good way if you can (and want to) write that way but it's probably counter-productive if you don't/won't write that way.
Have we had a consistently updated monthly comic on the web yet? I'm not sure really how many have tried that.
I guess the other thing is you say "Instant gratification" and I take that phrase as trying to denigrate the readers. Under your view, wouldn't every comic in every format be "instant gratification" (and if not why not?)...
____
Xaviar Xerexes
Mad, Bad and Dangerous to Gnaw.
Have we had a consistently
Not that I'm aware of. And don't tell Tim or Joey this, but I don't intend to kill myself trying to be the first one.
Well, far be it for me to suggest that the "Five million Journey fans can't be wrong" attitude is flawed...
A gag can (should) be understood within seconds to work properly. A gut reaction, if you will.
Longform needs far longer time and requires more concentration.
The differences are in the mental investment involved in understanding the material. If the end result is not immediately understood, then it's not "instant".
So, I guess this means no
John Barber's Vicious
The comic was never particularly popular.
But, you know, he did end up with an editorial job at Marvel, which he still has (he, and his boss Ralph Macchio -- made a cameo appearance in a recent book I saw -- forget which one).
There's all kinds of ways that a webcomic can contribute to personal and artistic growth, and to career advancement.
Pulling in vast audiences on a daily basis isn't the only definition of success.
And so on.
Joey
www.webcomicsnation.com
Pulling in vast audiences
But Subscription-Based
VS was behind the sub wall for all of that though so it's not necessarily the best test case for building an audience online, is it? I don't know - maybe it is simply true that non-daily strips will never equal daily strips but I'd like to know more about what's been tried and how before believing that.
I tend to think the readership for comics online is changing as its growing - that is I don't think the audience for gag/short serialized work is diminishing at all but I think as the tide rises (and the demographics shift) we may see more of an audience for other formats online. Of course it'd be nice if someone tried to get some data on that (cough! why is everyone looking at me!)...
One overlooked thing is that LOTS of people had been trained to understand and expect the daily newspaper format when they came online. Moreover, b/c the newspaper comics didn't deliver the content they wanted (non-G rated material for starters) these readers were motivated to go online.
Far fewer people read monthly comic books or GNs and so you've got to (1) get those existing folks to read online and/or (2) train newbies to understand and expect the format.
____
Xaviar Xerexes
Mad, Bad and Dangerous to Gnaw.
By "not particularly
My guess is that paying readers are more likely than webcomics-readers-as-a-whole to be open to the longform format. Even they -- people who have performed the outstandingly rare action of actually paying for webcomics -- weren't jumping enthusiastically on the longform format quite as much as they were the other things on the site (especially Narbonic, our biggest comic at the time -- which, as you know, is daily). But that's been a while. Things may be changing. The most popular comic on Graphic Smash, Digger, is not daily, and tells a very complex longform story.
Joey
www.webcomicsnation.com
people who have performed
I always think it's sad how unvalued comics on the web are.
MY EYES ARE EVERYWHERE.
Not that I'm aware of. And don't tell Tim or Joey this, but I don't intend to kill myself trying to be the first one.
I'd totally threaten to blow up your back yard if you don't, but that's kind of played, isn't it?
Tim Demeter
does a buch of neato stuff.
GraphicSmash
Clickwheel
Reckless Life
The joke is on you
The joke is on you, my friend.
I'm in Asia, there are no back yards here.
In Asia...
In Asia, back yard blows up you!
Thank you - tip your waitresses...
____
Xaviar Xerexes
Mad, Bad and Dangerous to Gnaw.
And of course, newspaper
And of course, newspaper action strips have been doing a series of "mini-climaxes" for decades---witness Dick Tracy or Flash Gordon in their heyday. Which is one reason they seem to read so oddly in collected form.
Al Schroeder III of MINDMISTRESS---think the superhero genre is mined out? Think there are no new superhero ideas? Think again.
Thanks you gave me a few
Thanks you gave me a few ideas, now back to work.
http://pilli.smackjeeves.com/comics/
http://www.drunkduck.com/PiLLI__ADVENTURE/
http://pilli.smackjeeves.com/comics/
ive had a lot of trouble
ive had a lot of trouble with <a xhref="http://wdcomic.speedycact.us">witch doctor</a> because the story telling really isn't written in a way conducive to web syndication. i've tried to combat them by including a joke or at least something interesting on every page. that way, it'll keep people entertained while i bore them with exposition.
-------
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Nice Article
Ocassionally, I say things not lifted from from a movie
This one I time had some thoughts on this very issue and I wrote them down in my eMoSpace blog machine
here
and
here
Tim Demeter
does a buch of neato stuff.
GraphicSmash
Clickwheel
Reckless Life
One which I extract from it
I realise it doesn't read quite like that, but that's intended to be the main point. The article does rather come down on the daily update side rather than multiple page updates, though. That was a mistake. Either addresses the problem.
It kinda is, actually.
I should clarify: it's the only way to measure sucess on the web, which makes it the same in the minds of many. It's a bit like money. No, money doesn't mean you'll be happy or famous but it's a very convenient measure for sucess and the only one that matters for most people because of it.
I like that article, too derikb. There's a point in there I wish I'd thought of so I could have addressed it. *snaps fingers theatrically*
- Joel Fagin
- Joel Fagin
http://www.between-worlds.com/tutorials/index.html
Webcomic Tutorials
Snark this, then!
A Mad Tea-Party
Prototypes are Different Than Gag-A-Days
The web makes a mighty fine place to prototype long-form comics. Although, it's far from the most ideal way to read a graphic novel in 3 pages-a-week installments - it will build an audiance that wouldn't exist otherwise.
Granted, this prototype audiance is often different than the audiance who would buy the book, it's a great motivator as you drive through your work.
The web is the "DVD extras" of graphic novels. It's watching something big being made real time. There are a lot of process junkies out there, like me, who this appeals to. So, really, the "product" is quite different than a gag-comic. The two really shouldn't be compared when measuring success.
I've had two years of reader-motivation pushing me along to finish my book. This is how I measure success.
Steve "Fabricari" Harrison

Interesting Different Perspective
That is similar to an idea, I've nursed along but never really written much about which is how some creators use the web as much like "school" as they do a final published piece.
In that case, many of those creators should be spending more time and effort on revising and re-presenting their work when it's done (however they want to parcel it out on the web). There are many webcomics that show promise yet are flawed in some way - either consistently or more commonly in mistakes made at the beginning of the work. These "first drafts" really could be significantly improved if revisited and the exposure on the web can be part of that process. But I'm not sure how many creators take the time to go through that process of revision after throwing it out on the web.
____
Xaviar Xerexes
Mad, Bad and Dangerous to Gnaw.
Warning: Big Tangent Ahead
I was given advice, early on, from Sergio Aragones, that was quite different. He basically admonished me against redrawing pages. An artist can spend their lives redrawing a book over and over, because that artist is always getting better.
No, I believe it's better to finish the book. Learn from it, and do another; do it better.
What you're witnessing when you see a graphic novel go from crap to polished pages is the growth of an artist. This is mostly noticable with amateurs (like myself). I doubt you will see such stark transition in my next book, as I've become more rutted into a method. You see more of this in the first volume of Megatokyo, but it's non-existant in the subsequent books.
The exception is when publishing for a company paying you for your work. If you have an experienced editor advising you to make changes pre-press, well, you do that. And a lot of times, the editor will scrutinize for things that you don't see. They might be more concerned about story-telling flaws than art flaws. But, if you're doing this as a hobby (let's not start a debate on the semantics of "hobby"), it's just better to create more pages. Don't toil on the past. You've learned so much more since those early pages.
And when you redraw those early pages, you're robbing yourself of your time.
Yes, I realize there are people who have reworked their earlier pages, and have done it successfully. I just think, in that time, they could've worked on something fresher, better.
"You have 3000 bad pages in you." - Dave Sim
Steve "Fabricari" Harrison

A Tangent We Will Go...
I think we're pretty close here actually. Maybe? :)
What I was saying was something like - there are many (more than a few for sure) webcomics that sputtered in terms of audience - let alone getting published - b/c they were flawed, not b/c they were ultimately bad. If it's a story worth telling I think more folks ought to consider getting and taking the feedback of the web, and looking at whether a project is worth revising.
(Also for what it's worth - 3 out of the 4 first time graphic novelists on the SPX panel said they had redrawn parts of the books' beginnings after finishing)
____
Xaviar Xerexes
Mad, Bad and Dangerous to Gnaw.
Feedback: Mother's Milk
"If it's a story worth telling I think more folks ought to consider getting and taking the feedback of the web, and looking at whether a project is worth revising."
I'll jump back and say that I totally agree about the value of honest feedback - it's a rare and precious thing. You can't pay for that kind of learning.
And while I'm adverse to major rewrites - I do think that polishing up a script or "fixing" some art here and there is completely acceptible.
I must admit a certain passion for this topic of rewrite now: I'm mere pages away from finishing what was ultimately a prequel to the book I drew 10 years ago. (WHO'S LUCAS NOW?) Now I'm faced with either reposting old and crappy art, redrawing it, or forgetting it. I'm leaning towards forgetting it (it's that bad) or archiving it as an "extra", and starting a completely new story.
Steve "Fabricari" Harrison
